Showing posts with label autodesk maya 2008. Show all posts
Showing posts with label autodesk maya 2008. Show all posts
Wednesday, April 30, 2008
Final Cephalopod Render
My class is over and one of the renders I used was this one. After doing some more research this week, I would change the two squid tentacle arms to 2 regular length ones to make 10 of the same type of arms. Also I would add a fleshy hood to the top of the body to keep more like the diorama protrayals in museums.
Thursday, April 17, 2008
My Rendering
Wednesday, April 02, 2008
Tuesday, March 25, 2008
Cephalopod Render
Wednesday, March 19, 2008
Concept Idea of Cephalopod Look
Monday, March 17, 2008
Maya Cephalopod Shell
Saturday, March 15, 2008
Cephalopod Render
For my next class project render, I am working on a cephalopod. This particular cephalopod is classified as Dawsonoceras. I guess for the ridges in its shell.
Here is an early render of the shell.

Wednesday, March 05, 2008
Exploded View of Maya Project
Friday, February 22, 2008
View of Maya 2008 Render
Thursday, February 21, 2008
My First Original Render in Maya 2008
Finally, have a complete model of what I am suppose to render for my first class project.
It is riddled with issues though. The metallic look does not match that of the original. The screw thread is not right at the end. I could not get a thread pattern on the inside of the wing nut. The bevel look of the circumference of the mirror is not right. I am having trouble getting a mirror shader for the mirror section. The rivets on the bottom piece are touching each other and there should be gap there. No text on the back of the mirror. No texture on the mirror handle.
AHHHHH!

It is riddled with issues though. The metallic look does not match that of the original. The screw thread is not right at the end. I could not get a thread pattern on the inside of the wing nut. The bevel look of the circumference of the mirror is not right. I am having trouble getting a mirror shader for the mirror section. The rivets on the bottom piece are touching each other and there should be gap there. No text on the back of the mirror. No texture on the mirror handle.
AHHHHH!

Monday, February 18, 2008
Bug Found In Autodesk Maya 2008 Unlimited
For weeks now, I have been trying to learn how to model things in the Autodesk Maya software application. I started with Maya 8.5 Personal Learning Edition (PLE) available for free from their site. At school, we use a real version of Maya 8.5 and after a while it was getting hard to make it to the lab when it was open or other activities were going on there so I order an educational copy. At this time, Autodesk is selling the newest version 2008 so I had to buy that. It has one new feature I like, a cube that shows up in the panels and on the side orthographic panel it allows right/left view flipping.
Unfortunately, a software bug appeared not long after using it. It occurred in the Color Chooser window with the background for where sliders and color choice boxes go missing. The slider and boxes still respond to mouse movement and clicks and can be used. It is just they cannot be seen.
I filed a bug report but I wonder if I get any response since it appears you have to some of support subscription to get help. It is too bad I cannot add more information to my report since when I was at school today it dawn on me that the problem could be from using two monitors with my computer. So tonight I tested that out and sure enough the main monitor works okay with the Color Chooser but the when it is displayed on the extended desktop monitor when it is in a 1280x1024 or 1400x1050 mode the area of the window disappear.
It would seem that video card in my computer is running out of memory thus the display areas have no allocation and are blank.
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